The Chronicles of Narnia: Prince Caspian
Travelers Insurance: Shark Cage
Stanley: Tripod Torch
The Lord of the Rings: Fellowship of the Ring
Working with shader writer Rob Shrider, we spent about 6 months creating the look of the Balrog. Of everything I worked on on The Lord of the Rings, this is the creature I’m most proud of.
For the Lurtz decapitation scene Aragorn’s sword was just the handle with a CGI blade. You’d never notice it but I painted 2 versions of Lurtz’ blood were painted on the blade, the first where it has smeared after Aragorn impales Lurtz then cuts off his arm, and the second when the blood has smeared when Lurtz is decapitated.
The Lord of the Rings: The Two Towers
All the foreground buildings and wall are CGI. Somewhere on one of those buildings I painted a bicycle leaning up against a wall, and a hooker standing beside another.
Gino Acevedo and I spent several months re-painted pretty much the entire creature, including weeks just painting the textures for the huge wings, as well as adding pearlescent layers for the body.
Rohan Refugee Massive Agents
Once again you’ll never see it as they’re so tiny, but some of the women refugees were carrying babies, and I painted one of them wrapped in a Winnie the Pooh blanket, and one baby was painted as baby Selwyn from Peter Jackson’s Braindead
The Lord of the Rings: The Return of the King
Shaders by Guy Williams